24/7

So we have definitely been having one of those weeks where life gets in the way of gaming. What is up with that? Appointments, work, and the like have been all over the place not only for us, but for our playtesters as well. Summertime craziness! Oh, and the fact that there are only 24 hours in a day…

That being said, we are still plodding along in our reformatting quest. Slow and steady wins the race, right? Right???

I also found a really good thought that I retweeted on our Twitter account, but I wanted to share on our blog as well. It is from someone we follow on Twitter, who is a game designer located in Minnesota, Kevin Wilson (for more information on his games, check out his website). 

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Now I know that when we get feedback on our games that isn’t “good”, per se, it can be a bummer. Constructive criticism is one thing, and discussions are even better, but sometimes you just can’t seem to help someone enjoy all aspects of your game, and you know what? In the end, you can’t possibly make everyone 100% happy. If the game is how you want it, and the mechanics work, and players are 9 times out of 10 really happy with the game, I would think that is a good thing in my book.

Sure, you want everyone to enjoy your game, but I’ve come to the realization that gamers are picky! We seem to like what we like and not like what we don’t, with little middle ground. And you know what? That’s ok! That just means that not everyone is always going to be happy. For example: One of our friends can’t stand shooter video games, but loves fighting games (ex: Tekken). That’s his niche. Another one of our friends loves all shooters but can’t get behind MMO’s. That’s up to him. Just because friend A doesn’t like CoD (for example) doesn’t mean it’s “bad”, and case in point is that friend B loves CoD.

The point I’m trying to make is that in gaming, and in life, it’s almost impossible to make every single person 100% happy. Just because you get some feedback that isn’t fantastic, that doesn’t mean your game sucks! Take it in stride. If it’s constructive criticism, hear it out and check it out. If it’s just someone being a downer and telling you that you suck, just keep on keeping on.

Creating a game might be fun, but it is also hard work! Just keep in mind that if you keep working at it, listening to your playtesters, and making sure not to relinquish something if you feel it is a core game mechanic, that in the end you will be rewarded with happy players 🙂 Game on!

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