Most of the work we have been doing on the game book for “Dead House: Watchers of the Night” recently has been dedicated to the section called The Dead House, which will familiarize players with the House’s NPCs, headquarters, paranormal politics, and the game world as a whole.
While “Dead House: Watchers of the Night” takes place only slightly in the future (in the year 2187), much has changed in regards to the world due to the Great War in the year 2000, which was a result of the paranormal communities coming forth and demanding equal rights to that of the human populace. While the global map looks almost identical to that of the maps we deal with today, there have been changes to the majourity of all larger cityscapes and few areas were untouched by the War.
For example, here is a partial write-up from The Dead House chapter subsection, The Game World:
Canada and Alaska-
The northernmost reaches of Canada and Alaska were mainly untouched by the War, due to their harsh climates. Some paranormals retreated to these frigid northern areas and found solace, but others most likely died due to the bitter cold. The metropolitan Canadian cities closer to the U.S. borders saw the most of the War: Victoria, Vancouver, Calgary, Regina, Winnipeg, Thunder Bay, Windsor, Buffalo, Hamilton, Toronto, Ottowa, Montreal, Quebec City, Fredericton.
Canada eventually closed its borders with the U.S. to try to keep the fighting at bay, but not before these larger cities sustained structural damages. At this point, most of the damages have been repaired to the point that the cities are functional, but some larger buildings are still under repair. Some larger landmarks that were damaged include the CN Tower in Toronto, Chateau Frontenac in Quebec City, Vancouver’s Lion’s Gate Bridge, and Parliament Hill in Ottowa. The Lion’s Gate Bridge in Vancouver has been completely repaired at this time.
Our goal is to give the players locations and landmarks they may know or identify, but to show them that these places have been altered due to the goings on in the game world prior to their party’s insertion. Explaining each area of the world in a way that is broken down into specifics is ideally going to also show them the massive span that the Great War encompassed almost 200 years in the past and the impact the War still bears in their party’s current date and time.
To accomplish this, we have been spending a lot of time talking about politics and researching world maps. It is a lot of fun to learn something new, even if the information is for another purpose.
In closing, I must reiterate how much I really enjoy using history in gaming! Game on 🙂