One of the main things we’ve always stated at Wyrmhole Gaming, to ourselves as well as any of our playtesters, is “family first”. If something comes up that needs your time or energy, it takes priority and that’s all there is to it. I think this is something that a lot of indie devs agree with, and it is a mantra that is more capable of being upheld being an indie dev as opposed to working for another’s company per se.
That being said, last week not very much work was done on our game due to my mom being hospitalized (she is home and doing better now!). Although we are often thinking about Wyrmhole Gaming and our projects, we can’t always devote the time they might need to get them to the point we know they could be at at a given time. And that is okay, because we know what we need to do in order to accomplish said goals.
Perseverance: (noun) steadfastness in doing something despite difficulty or delay in achieving success.
I’ve been noticing recently that a lot of self-starters, be they entrepreneurs, or entertainers, etc., have had one majour thing in common: perseverance. The ability to keep moving forward despite unforeseen twists and turns down the road to achieving your goals is imperative to getting to where you want to be. When we started creating ‘Dead House’ about five years ago, we never could have foreseen that last year we would be completely throwing out our old die rolling system and creating our own Genesis System to use. While this decision technically set us back from our end goal time-wise, it was a better way to go about playing our game and thus it was without a doubt a huge improvement.
Long story short? Keep trying. Keep working. If you come to an unexpected bump in the road, adapt your strategy. Utilize your resources. Know when to work harder. Know when to take a break. And always keep persevering. Game on!